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Course's Major Pages
Syllabus
Daily Schedule
21st Century Learning
Standards
Tech
- teachers
Tech
- students
Tech
- N. Carolina
WI standards, all
Early
Childhood
Resource Links
Many links
Typing Special Characters
Learning
Objects
Lifegraph handout
Tutorials
Many
links
Trial Software
Inspiration
Dreamweaver
Academic Computing
homepage
Connecting to Servers
Student Drive - Explorer
Student Drive - Mozilla
Instructor:
Dr. Susan R. Cramer
Office:
Nursing/Ed 615
Office hours:
Generally on Campus
Mon-Fri 8-4
or by appointment
Phone:
920-424-0338
920-424-1490 (dept.)
Swart Lab 424-7440
E-mail:
cramer@uwosh.edu
Other Links:
Return
to Cramer Homepage
College
of Education & Human Services
UW Oshkosh |
ELD-325/525 Instructional Technology
Syllabus

Spring 2010
Dr. Susan Cramer
Course Description A basic course in the selection and utilization
of media and computers in the teaching-learning process. Media technology
is studied as a means of enhancing and improving learning. Prerequisite:
Admission I and ELD 205.
(3 credits)
Course Objectives
The student will:
- Demonstrate use of electronic communication (email), word processing,
draw, hypermedia, multimedia, digital imaging, spreadsheets, and web
searching.
- Lead and participate in discussions on technology related issues.
- Evaluate commercial and/or teacher produced media.
- Define technology related terminology.
- Design and defend an educational unit that utilizes a variety of media
and other resources to promote authentic student learning.
- Define distance education and describe how it can be used in teaching
and learning.
Wisconsin
Teacher Standards Addressed
- PI 34.02 (4) The teacher understands and uses a variety of instructional
strategies, including the use of technology to encourage children's
development of critical thinking, problem solving, and performance skills.
- PI 34.02(6) The teacher uses effective verbal and nonverbal communication
techniques as well as instructional media and technology to foster active
inquiry, collaboration, and supportive interaction in the classroom.
ISTE
(International Society for Technology in Education) Teacher Standards
2008
1. Facilitate and Inspire Student Learning and Creativity Teachers use their knowledge of subject matter, teaching and learning,
and technology to facilitate experiences that advance student learning,
creativity, and innovation in both face-to-face and virtual environments.
Teachers:
a. promote, support, and model creative and innovative thinking and inventiveness.
b. engage students in exploring real-world issues and solving authentic
problems using digital tools and resources.
c. promote student reflection using collaborative tools to reveal and
clarify students' conceptual understanding and thinking, planning, and
creative processes.
d. model collaborative knowledge construction by engaging in learning with
students, colleagues, and others in face-to-face and virtual environments.
2.
Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences
and assessment incorporating contemporary tools and resources to maximize
content learning in context and to develop the knowledge, skills, and
attitudes identified in the NETS•S.
Teachers:
a.design or adapt relevant learning experiences that incorporate digital
tools and resources to promote student learning and creativity.
b. develop technology-enriched learning environments that enable all
students to pursue their individual curiosities and become active participants
in setting their own educational goals, managing their own learning,
and assessing their own progress.
c. customize and personalize learning activities to address students'
diverse learning styles, working strategies, and abilities using digital
tools and resources.
d.provide students with multiple and varied formative and summative assessments
aligned with content and technology standards and use resulting data
to inform learning and teaching.
3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative
of an innovative professional in a global and digital society.
Teachers:
a. demonstrate fluency in technology systems and the transfer of current
knowledge to new technologies and situations.
b.collaborate with students, peers, parents, and community members using
digital tools and resources to support student success and innovation.
c. communicate relevant information and ideas effectively to students,
parents, and peers using a variety of digital-age media and formats.
d.model and facilitate effective use of current and emerging digital tools
to locate, analyze, evaluate, and use information resources to support
research and learning.
4. Promote and Model Digital Citizenship and Responsibility Teachers understand local and global societal issues and responsibilities
in an evolving digital culture and exhibit legal and ethical behavior
in their professional practices.
Teachers:
a.advocate, model, and teach safe, legal, and ethical use of digital
information and technology, including respect for copyright, intellectual
property, and the appropriate documentation of sources.
b. address the diverse needs of all learners by using learner-centered
strategies providing equitable access to appropriate digital tools and
resources.
c.promote and model digital etiquette and responsible social interactions
related to the use of technology and information.
d.develop and model cultural understanding and global awareness by engaging
with colleagues and students of other cultures using digital-age communication
and collaboration tools.
5. Engage in Professional Growth and Leadership Teachers continuously improve their professional practice, model lifelong
learning, and exhibit leadership in their school and professional community
by promoting and demonstrating the effective use of digital tools and
resources.
Teachers:
a.participate in local and global learning communities to explore creative
applications of technology to improve student learning.
b.exhibit leadership by demonstrating a vision of technology infusion,
participating in shared decision making and community building, and developing
the leadership and technology skills of others.
c.evaluate and reflect on current research and professional practice on
a regular basis to make effective use of existing and emerging digital
tools and resources in support of student learning.
d.contribute to the effectiveness, vitality, and self-renewal of the teaching
profession and of their school and community.
Required Texts, Materials, and Expectations
- Williams, R. (any edition). The Non-Designer's Design Book: Design
and Typographic Principles for the Visual Novice. Peachpit Press.
- Dvoracek, N. (any edition) PowerPoint and Digital Imaging Manual.
or http://idea.uwosh.edu/nick/usingppt.htm
and http://idea.uwosh.edu/nick/digitalimaging.htm
- A sense of adventure, humor, and cooperation.
- Optional - floppy disks, zip disks, jump drive, CD-R, or CD-RW. You
will be saving your work to your student account. If you want to also
save it in another medium, that's fine too.
- Homework Expectations - For each hour in class anticipate spending
three hours outside of class completing course readings and working
on projects.
- Attendance - expected. When you find yourself unable to attend due
to illness or other professional commitment, please contact me via
email alerting me that you will be missing and why. Ten points lost
per absence.
Policies
- Plagiarism - see University rules http://www.uwosh.edu/dean/conduct.htm.
- If an assignment does not fit your needs, see the instructor to arrange
an alternative. Push yourself to master new technology areas or features
and ways technology may be integrated into the classroom to improve
student learning.
Grading
A = 100-96%
A- = 95-90%
B+ = 89-87%
B = 86-84%
B- = 83-80%
C+ = 79-77%
C = 76-74%
Below 74% = Incomplete
COEHS Model...

Page last updated
January 27, 2010
If you have questions or problems with this page, please contact me: cramer@uwosh.edu
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